November 8, 2011

DX11 Tessellation In Unity

Aras from Unity Technologies posts an AWESOME new pic with Unity and DX11 !!! I'm in ur #unity3d rendering zillions of triangles! (via DX11 tessellation) What's the point? I don't know yet :) pic.twitter.com/WdFVp3vv

October 30, 2011

Unity 3.4.1 & 3.4.2 Upadates


3.4.1 Features and improvements

IME input:
  • Exposed Input.imeCompositionMode, Input.compositionString and Input.compositionCursorPos to allow IME input handling in custom GUI code. This enables easy text entry for East Asian languages such as Chinese, Japanese, Korean, and other languages with complex characters.
  • Windows: disable any IME input when not editing a text field (or Input.imeCompositionMode is set to IMECompositionMode.Off), to make game input work properly without the need to switch input settings.
Following improvements were added to example project (AngryBots):
  • Proxy level and splash screen in order to reduce unresponsive load time on handheld and webplayer.
  • Response to Android menu/back/quit buttons.
  • Upper right corner pause button, opening up a menu with resume (unpause), full screen (on stand-alone and web player), mute, restart, and quit (on standalone and handhelds).
Important future changes
  • With Unity 3.5 we plan to stop web player and standalone support for Windows 2000, Mac OS 10.4 and earlier. Additionally, support for web player and standalone builds running on PowerPC Macs will cease with Unity 3.5.
Fixes

Editor
  • Icons on newly created Prefabs no longer stay after the Prefab is deleted from the scene.
  • Fixed crash on Windows related to AssetStore server side errors.
  • Fixed right click menu for keys on curves in the AudioSource Component not working when a AudioLowPassFilter component was also attached.
  • Fixed crash when changing .meta files and the .meta data file is disagreeing with the changes.
  • Only display progress bar when it changes at least one percentage point, fixes crash due to out of memory and faster asset scan speed.
  • Fixed texture importer rescan memory leak, which caused out of memory crashes.
  • Clear log callback when unloading domains, fixes crash when hitting Play button.
  • Fixed auto release leaks in progress bars on Mac OS X.
  • Fixed potential crash in curve editing for audio sources.
  • Fixed render texture creation error when searching in the project view.
Runtime
  • Fix intermittent crash-on-reload on Windows.
  • Fixed crash on exit when "Exit on Suspend" was checked on iOS.
  • Fixed crash on exit in forced OpenGL mode on Windows.
  • Fixed webplayer graphical glitches existing in Safari on Mac OS X Lion for some AMD graphics cards.
  • Fixed crash in skinning meshes with invalid bone indices or when mesh has just been updated.
  • Fixed crash in SSE2 skinning code when reading out of bounds.
  • Fixed regression against Unity 3.3 when using RenderTexture.GetTemporary with cubemaps.
Standard assets
  • Added missing Pro Water shaders.
Javascript
  • Implicit downcasts (for example, assignment from a variable of type Object to a variable of type String) will now be reported as warnings instead of errors in strict mode.
MonoDevelop
  • Fixed US International input method to allow input of ' and ".
  • Better window resizing on Mac OS X Lion.

3.4.2 Features and improvements

Editor
  • Fixed crash when editing audio source.
Android
  • Fixed corrupted splash image on Icecream-Sandwich.
  • Allow audio playback only when application is focused (prevents audio on the unlock screen).
  • Made sure the on-device-profiler only uses active network interfaces.
  • Fixed an issue where mscorlib.dll could not be found.
iOS
  • Fixed random crashes when building with Xcode 4.2 (iOS SDK 5.0).
  • Fixed crash with auto-rotation on iOS 5.
  • Disabled workaround for ipad2 driver bug with msaa+colormask+blend when running on iOS 5 (was fixed by Apple).
  • Made Cache Path for AssetBundles be compatible with new Apple Guidelines: /Library/Caches instead of /Documents.

Monodevelop
  • Fixed compilation issues of Javascript.

July 27, 2011

Unity Technologies Releases Unity 3.4

New Release Adds Allegorithmic Substance Integration and New Workflows



SAN FRANCISCO, CA--(Marketwire - Jul 26, 2011) - Unity Technologies, provider of the Unity development platform for awesome games and interactive 3D on the web, iOS, Android, consoles and beyond, announced that Unity 3.4 is available for download today at http://unity3d.com/download.

"We're excited to release Unity 3.4, a free update for existing Unity 3 customers and a really broad update and overhaul of the software," said David Helgason, CEO of Unity Technologies. "As we look ahead, we will continue adding support for bigger projects and larger teams. Our roadmap is accelerating in speed and scope, and these new enhancements and optimizations are part of our larger drive to make Unity even better -- with features that will improve the tool and engine for everyone from the baddest AAA studios to the cleverest indie teams."

Unity 3.4, through the integration of Allegorithmic's Substance technology, features highly customizable procedural textures that can be adjusted both within the Unity editor and at runtime. Using substances in Unity, developers can stream high quality textures in just a few kilobytes, significantly reducing download times. Those textures can also be modified in real time on PC and Mac or baked into traditional textures for mobile platforms. Substances also include smart filters allowing artists to make awesome bitmaps and optimize their texturing pipeline.

Other notable new features and enhancements include:
Editor enhancements, such as user-assignable Scene View icons and modifiable primitive colliders, allow for more efficient game development.
Optimizations and performance improvements on everything from shadow renderers to animation components result in increased visual quality and faster rendering.
Downloadable content with caching for complete scenes and asset bundles leads to smaller downloads and improved player experience across all platforms.

Unity 3.4 also contains hundreds of minor improvements and fixes. Complete release notes can be found at: http://unity3d.com/unity/whats-new.

Unity, Unity Technologies' entry level product, is free for commercial use by startups, small companies, students and individual developers. To get the free, feature-packed Unity for creating games and interactive visualizations, simply visit: http://unity3d.com/unity/download. The company's premier product, Unity Pro, retains its current price of $1500 per developer seat. All Unity Pro 3.x licenses automatically upgrade to version 3.4 free of charge.

About Unity Technologies
Unity Technologies is revolutionizing the game industry with Unity, its award-winning breakthrough development platform. Unity Technologies has more than 500,000 registered users worldwide -- including Bigpoint, Cartoon Network, Coca-Cola, Disney, Electronic Arts, LEGO, Microsoft, NASA, Nickelodeon, Ubisoft, Warner Bros., large and small studios, indies, students and hobbyists -- all using Unity to create games and interactive 3D, like training simulations and medical and architectural visualizations, on the web, mobile, consoles and beyond. Unity Technologies is aggressively innovating to expand usability, power and platform reach along with its Asset Store digital content marketplace and Union game distribution service so that it can deliver on its vision of democratizing interactive 3D technology. Unity Technologies is headquartered in San Francisco and has development offices worldwide. For more information, visit: http://unity3d.com.

Facebook: http://www.facebook.com/unity3d
Twitter: http://twitter.com/unity3d

About Unite 11
Unity Technologies is holding Unite 11, its fifth annual developer conference, September 28 - 30, 2011 at the Masonic Center in San Francisco. Unite 11 is an event for developers, publishers, enthusiasts and others interested in Unity to come together to learn more about the market-leading platform for creating high quality video games, training simulations, medical and architectural visualizations and other 3D interactive content -- and how to get the most out of it. Unite 11 will offer three days of learning including advanced hands-on class tutorials, technical sessions and an opportunity to attend awesome parties. For more information on Unite 11, simply visit: http://unity3d.com/unite/.


Source

March 5, 2011

Asking Android if our game could run on their platform - GDC 2011

Unity3D games Now running on the Android tablets, Yeay!

Asking if our game could run on Android since we created it origionaly for iPad/iPhone and will we have to reconfigure things for the Android tablet... Good News.

Researching GDC Game Android now supports our game from the Unity enhgine


Listening to Unity3D Pro vs Basic comparisons @ GDC 2011